using TMPro;
using UnityEngine;

namespace Client.Hotfix
{
    public class UIToast : BaseUI
    {
        public GameObject messageItem;
        public GameObject marquee;
        public GameObject marqueeRoot;
        public TextMeshProUGUI txt_marquee;

        protected override void OnCreate()
        {
            messageItem = rc.Get<GameObject>("messageItem");
            marquee = rc.Get<GameObject>("marquee");
            marqueeRoot = rc.Get<GameObject>("marqueeRoot");
            txt_marquee = rc.Get<GameObject>("txt_marquee").GetComponent<TextMeshProUGUI>();
        }

        protected override void OnDestroy()
        {
            
        }

        protected override void OnHide()
        {
           
        }

        protected override void OnShow()
        {
           
        }
    }

}
